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Kerbals to Duna!

A World Space Club Competition

Your mission, should you choose to accept it, is to play Kerbal Space Program! 

 

Now, we here at World Space Club understand that not all of you will be on the same skill level when it comes to completing challenges in KSP. So competition 1 actually has multiple sub-challenges and challenge-types for you to choose from! 

 

You may enter one or more of the challenges, but make sure you either film it or take photos periodically, to document your work. Once you're finished, send those photos or video links along with a brief explanation of how you did it to the email wscksp1@gmail.com and we will look at it. The best 5 submissions will be featured on the World Space Club website, and announced on social media and in our magazine Xplore Space. The winners will be given a to-be-determined awesome reward of the Kerbal merch variety! 

The deadline for submissions is March 31st, 2020. 

 

Sub-challenge 1 - Race to Duna! 

 

The first sub-challenge is simple (-ish). The director of the Kerbal Aeronautics and Space Administration has tasked you with, before this decade is out, landing at least 2 kerbals on Duna's surface and returning them safely to Kerbin! 

 

(Types can stack) 

Type 1 - Standard. 

Type 2 - Land on both Duna and it’s moon Ike. 

Type 3 - Bring a fleet of satellites with you and leave them around Duna. 

Type 4 - Bring a deployable open-top rover with you. 

Type 5 - Bring a pressurised rover with you. 

Type 6 - Do it all without using ion or nuclear engines. 

 

(Levels can stack) 

Level: 1 - Standard challenge, no mods. 

Level: 2 - Do it in career mode. 

Level: 3 - Use a life support mod like snacks, USI or TAC. 

Level: 4 - Use the Kerbalism mod. 

Level: 5 - Use a 2.5x scale solar system mod. 

Level: 6 - Use the Real Solar System mod. 

Level: God - Use Realism Overhaul. 

 

Sub-challenge 2 - Brave new frontier... 

 

With the successful completion of our first Duna landing, it is up to you to ensure that that mission will not be our last. Build a base on Duna that can hold 10 kerbals and keep it permanently manned, with crew rotations every two to three years. Good luck! 

 

(Types can stack) 

Type 1 - Standard. 

Type 2 - Build the base within 100km of Duna’s poles. 

Type 3 - Build the base with extra living space, enough for 20 kerbals. 

Type 4 - Also set up an orbital station around Duna with space for 5 kerbals. 

Type 5 - Bring long range rovers with you (range of 1,000km or more). 

Type 6 - Complete the base in under 10 years. 

Type 7 - Do it all without using ion or nuclear engines. 

 

(Levels can stack) 

Level: 1 - Standard challenge, no mods. 

Level: 2 - Do it in career mode. 

Level: 3 - Use a life support mod like snacks, USI or TAC. 

Level: 4 - Use the Kerbalism mod. 

Level: 5 - Use a 2.5x scale solar system mod. 

Level: 6 - Use the Real Solar System mod. 

Level: God - Use Realism Overhaul. 

 

Sub-challenge 3 - Setting up shop. 

 

Now that the first Duna base is starting to not only survive, but thrive, let’s continue by building a long range interplanetary vessel, with enough space for a crew of 20, and having it make the round trip between Kerbin and Duna every transfer window, resupplying the base. Also, have the interplanetary ship drop of additional base modules expanding the surface bases capacity to 30 kerbals. 

 

(Types can stack) 

Type 1 - Standard. 

Type 2 - Build the ship with extra living space, enough for 30 kerbals. 

Type 3 - Build the base with extra living space, enough for 50 kerbals. 

Type 4 - Also set up an orbital station around Duna with space for 15 kerbals. 

Type 5 - Complete the base expansions in under 20 years. 

Type 6 - Do it all without using ion or nuclear engines. 

 

(Levels can stack) 

Level: 1 - Standard challenge, no mods. 

Level: 2 - Do it in career mode. 

Level: 3 - Use a life support mod like snacks, USI or TAC. 

Level: 4 - Use the Kerbalism mod. 

Level: 5 - Use a 2.5x scale solar system mod. 

Level: 6 - Use the Real Solar System mod. 

Level: God - Use Realism Overhaul. 

 

Sub-challenge 4 - Into the Unknown... 

 

Now, thanks to you, the Kerbal Aeronautics and Space Agency has firmly established a base on Duna’s surface. It is now time for KASA to continue its exploration of the Kerbin system, by conducting a manned mission to Jool! In order to do this, you must first construct a massive ship in Duna orbit. When the time is right, that ship will break away from the bounds of Duna’s weak gravity field, and thrust itself into the outer solar system, where no kerbal has gone before! Once it reaches Jool, the crew will take a lander down to the surface of its moon Laythe and stay for a few years, before returning to the ship, and then, Kerbin. 

 

(Types can stack) 

Type 1 - Standard. 

Type 2 - Land on not only Laythe, but all of Jools other moons. 

Type 3 - Bring a fleet of satellites with you and leave them around Jool and its moons. 

Type 4 - Bring a deployable open-top rover with you. 

Type 5 - Bring a pressurised rover with you. 

Type 6 - Do it all without using ion or nuclear engines. 

 

(Levels can stack) 

Level: 1 - Standard challenge, no mods. 

Level: 2 - Do it in career mode. 

Level: 3 - Use a life support mod like snacks, USI or TAC. 

Level: 4 - Use the Kerbalism mod. 

Level: 5 - Use a 2.5x scale solar system mod. 

Level: 6 - Use the Real Solar System mod. 

Level: God - Use Realism Overhaul. 

 

If all of these challenges sound to difficult, then don’t worry, there is a fifth.

 

Simply make a GIF or video under 2 minutes long of the most ridiculous, intense, over the top, or comedic explosion you can make. Whether it’s a lander falling over, a rocket plowing into the ground, or a botched docking, it wouldn’t be KSP if something didn’t blow up! 

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